[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_safehouseoutdoorN",screenadapt="coverall")] [Delay(time=1)] [PlayMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] [PlaySound(key="$d_avg_knockdoorfast", volume=1)] [CameraShake(duration=0.8, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=true)] [name="???"]开门,你个骗钱的杂种! [name="???"]给老子开门! [Dialog] [PlaySound(key="$d_avg_knockdoorfast", volume=1)] [CameraShake(duration=0.8, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=true)] [name="???"]别装睡,给老子爬起来开门!! [Dialog] [PlaySound(key="$dooropenquite", volume=1)] [Delay(time=1)] [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",fadetime=1)] [Delay(time=1.5)] [character(name="avg_npc_164",name2="avg_4062_totter_1#3$1",focus=2)] [name="铅踝"]是你啊, 哈伦先生。你敲门的动静太大了,会吵到周围人的。 [Dialog] [character(name="avg_npc_164",name2="avg_4062_totter_1#3$1")] [characteraction(name="left", type="move", xpos=150,fadetime=0.3,block=true)] [character(name="avg_npc_164",name2="avg_4062_totter_1#3$1",focus=1)] [name="落魄商人"](揪住铅踝的领子) [character(name="avg_npc_164",name2="avg_4062_totter_1#3$1",focus=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="落魄商人"]混账,我的钱很好拿是吗?我本人很好糊弄是吗? [character(name="avg_npc_164",name2="avg_4062_totter_1#3$1",focus=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="落魄商人"]你当时怎么说的?周五就会给我结果!现在周五了,你他妈连离开的行李都打包好了! [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=2)] [name="铅踝"]哈伦先生,你耐心点,之后我会向你解释的。 [Dialog] [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=2)] [name="铅踝"](扯开哈伦的手) [PlaySound(key="$d_avg_clothmovement", volume=1)] [characteraction(name="right", type="move", xpos=-15, fadetime=0.3, block=true)] [characteraction(name="left", type="move", xpos=-150,fadetime=0.5,block=true)] [Blocker(a=0, fadetime=0.2, block=true)] [characteraction(name="right", type="move", xpos=15, fadetime=0.3, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=1)] [name="落魄商人"]解释?我不要解释,我要结果,明白吗?我现在就要看到你带着那群畜生的脑袋来找我。 [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=2)] [name="铅踝"](看表)稍等。 [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=1)] [name="落魄商人"]你说给你五天就够,我给你了,结果呢? [character(name="avg_npc_164",name2="avg_4062_totter_1#3$1",focus=2)] [name="铅踝"]我认为现在计划进展得非常顺利,马上就会有结果。 [character(name="avg_npc_164",name2="avg_4062_totter_1#3$1",focus=1)] [name="落魄商人"]计划?你前面四天都在做什么? [name="落魄商人"]周一喝咖啡,周二打扑克,周三逛市集,周四睡大觉,现在就要到周五了,你还在屋里连屁股都不打算挪一下! [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=2)] [name="铅踝"](看表) [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="落魄商人"]你他妈能不能别看你那破表了!! [character(name="avg_npc_164",name2="avg_4062_totter_1#3$1",focus=2)] [name="铅踝"]现在还不到时候。 [character(name="avg_npc_164",name2="avg_4062_totter_1#3$1",focus=1)] [name="落魄商人"]怎么,你的意思是我太着急了吗? [character(name="avg_npc_164",name2="avg_4062_totter_1#6$1",focus=2)] [name="铅踝"]......是吧? [character(name="avg_npc_164",name2="avg_4062_totter_1#6$1",focus=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="落魄商人"]妈的你个混账当然不着急,因为被那群荒地劫匪夺走一切的人是我而不是你! [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=2)] [name="铅踝"]嗯,我知道,从你给的薪金可以看出来,你的积蓄所剩无几。 [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=1)] [name="落魄商人"]......是的,但凡我还剩一点钱,你现在要操心的就不是别人的脑袋了,而是你自己的。 [character(name="avg_npc_164",name2="avg_4062_totter_1#5$1",focus=2)] [name="铅踝"]你居然这么说,我以为我们的雇佣关系还算良好...... [character(name="avg_npc_164",name2="avg_4062_totter_1#5$1",focus=1)] [stopmusic(fadetime=1)] [name="落魄商人"](颓然靠墙) [characteraction(name="left", type="move", ypos=-30,fadetime=1,isblock=true)] [name="落魄商人"]我就该跟着老婆一起在那场劫难中死去......也好过在你这里受气。 [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=2)] [name="铅踝"]......你想喝热水吗?我可以为你倒一杯。 [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=1)] [name="落魄商人"]你——算了,我为什么要和你说这些......你对我的感受一无所知。 [character(name="avg_npc_164",name2="avg_4062_totter_1#5$1",focus=2)] [name="铅踝"]也不是......多多少少能有些...... [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=1)] [name="落魄商人"]那算我求你,做点什么吧。 [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=2)] [name="铅踝"](看表) [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=1)] [name="落魄商人"](摇头)唉...... [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=2)] [name="铅踝"]时间到了,你要一起来吗? [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=1)] [name="落魄商人"]啊,干什么? [character(name="avg_npc_164",name2="avg_4062_totter_1#1$1",focus=2)] [name="铅踝"]按你的要求,血债血偿。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="bg_desert_1",screenadapt="showall")] [Delay(time=1)] [PlayMusic(intro="$mist_intro", key="$mist_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [playsound(key="$d_gen_walk_n")] [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",fadetime=1.5)] [delay(time=2)] [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]就是这里了,你有把骑来的驮兽藏好吗? [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]藏好了......不对,我花钱雇佣了你,为什么你却在指挥我干活? [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=1)] [name="铅踝"]......不好意思,哈伦先生,那要不我再去把它捆一遍。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]我看不必了,你不如先向我解释你拉我来这破地方到底要干什么。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]给你。 [PlaySound(key="$d_avg_clothmovement", volume=1)] [characteraction(name="left", type="move", xpos=15, fadetime=0.2, block=true)] [Blocker(a=0, fadetime=0.2, block=true)] [characteraction(name="left", type="move", xpos=-15, fadetime=0.2, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]望远镜? [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]对,看那边。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]我什么也没有看到。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]再往更远处看,从地平线缓缓朝这里驶来的一列车队,血红色的旗帜,黑色的骷髅。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]是他们,我看到了,就是他们! [Dialog] [Character] [character(name="avg_4062_totter_1#1$1")] [playsound(key="$e_atk_arrowload_n")] [name="铅踝"](拉开弓弦) [character(name="avg_npc_164")] [name="落魄商人"]你不要望远镜吗? [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]我不需要。 [character(name="avg_npc_164")] [name="落魄商人"]喂,这么远,你能瞄准吗? [character(name="avg_4062_totter_1#7$1")] [name="铅踝"]嘘——安静。 [Dialog] [Character] [stopmusic(fadetime=1)] [playsound(key="$d_avg_arrowshot")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true)] [Delay(time=0.7)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.3, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=2.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_desert_2",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [playsound(key="$d_gen_walk_n")] [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",fadetime=1.5)] [delay(time=2)] [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]好了,任务完成。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]这么快? [character(name="avg_4062_totter_1#6$1",name2="avg_npc_164",focus=1)] [name="铅踝"]不然呢?你难道还想看别的? [character(name="avg_4062_totter_1#6$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]还有别的? [character(name="avg_4062_totter_1#5$1",name2="avg_npc_164",focus=1)] [name="铅踝"]亵渎尸体不太好吧?如果你非常想的话...... [character(name="avg_4062_totter_1#5$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]你......已经确定了他们没有人存活吗? [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]看爆炸波及的范围,嗯,应该希望不大。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]...... [PlayMusic(intro="$loneliness_intro", key="$loneliness_loop",fadetime=1,volume=0.4)] [name="落魄商人"]............ [name="落魄商人"]都死了,死得好,死得好。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]你的语气听起来很唏嘘,我以为仇人死了你会开心起来。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]我也以为自己会开心,但是......发生得太快了,感觉很不真实。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]虽然这个时候提不太好,但是那个另一半...... [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"](丢出一袋金币) [PlaySound(key="$d_avg_clothmovement", volume=1)] [characteraction(name="right", type="move", xpos=-15, fadetime=0.2, block=true)] [Blocker(a=0, fadetime=0.2, block=true)] [characteraction(name="right", type="move", xpos=15, fadetime=0.2, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [name="落魄商人"]拿去,你都拿去吧。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"](捡起钱袋) [characteraction(name="left", type="move", ypos=-10, fadetime=0.2, block=true)] [Blocker(a=0, fadetime=0.2, block=true)] [characteraction(name="left", type="move", ypos=10, fadetime=0.2, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]你没有什么要说的吗? [character(name="avg_4062_totter_1#5$1",name2="avg_npc_164",focus=1)] [name="铅踝"]......谢谢惠顾? [character(name="avg_4062_totter_1#5$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]那群废物派人找了整整一个月都摸不着他们的踪迹,你是怎么办到的? [name="落魄商人"]你怎么知道他们会在这个时间,这个地点出现? [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]其实我...... [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]算了,别在这里说,换个地方吧,我得好好喝一杯。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]你现在的状态不适合饮酒。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]哈哈,你又怎么知道呢? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="bg_deserttownD",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]真奇怪,这个镇子的人会在清晨饮酒,就是为了庆祝太阳升起。我点了两杯,你要哪一杯? [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]这两杯的大小看起来有些悬殊。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]没错,因为大杯是我的。 [character(name="avg_4062_totter_1#5$1",name2="avg_npc_164",focus=1)] [name="铅踝"]那为什么要我选? [character(name="avg_4062_totter_1#5$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]因为客套。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]我选小杯,谢谢。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"](举起杯子一口气喝掉半杯) [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [characteraction(name="right", type="shake", power=5, times=5, fadetime=0.4, block=false)] [name="落魄商人"]呃——嗝。 [name="落魄商人"]现在可以给我讲讲吗?你是怎么做到的?你前几天什么都没有准备,只是时间到了,出现在那里,然后拉开弓,咻—— [name="落魄商人"]他们就全没了。 [name="落魄商人"]你会预知?还是你买通了他们中的一个人? [name="落魄商人"]来来,快点告诉我吧,我实在想不通。昨天晚上找到你时我还觉得你这家伙一定是在骗我,现在我对你...... [name="落魄商人"]啧——简直五体投地。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]你有些亢奋了。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]我喝酒了嘛。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=1)] [name="铅踝"]做到这些并不难,有一个完备的计划,一步一步跟着来,结果总是大差不差。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=1)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [name="铅踝"](掏出自己的笔记本) [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]你曾抱怨周一我在这里的咖啡馆待了一整天无所事事,但咖啡馆在镇子里有很特殊的作用。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=1)] [name="铅踝"]对于往来的商旅,它更像......信息集散中心。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=1)] [name="铅踝"]所有的消息都是从那里散布出去的,无论是可靠的消息,还是、咳、假消息。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Delay(time=2)] [Background(image="bg_deserttownD",screenadapt="showall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [playMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [name="胡椒商人"]你手里的香料运出去了吗?我试过换另外的线路,但是几乎每次都会遇到埋伏,那些家伙对我们的行踪可以说是了如指掌。 [name="乳香商人"]还在想办法。不然请雇佣兵来护送商队?总比积压在仓库里好。 [name="胡椒商人"]唉......王酋军迟迟不来清剿,不知这样的日子何时能结束。我账上的数字已经难以负担更多的支出了。 [Dialog] [playsound(key="$d_gen_walk_n")] [character(name="avg_4062_totter_1#1$1",fadetime=1.5)] [delay(time=2.5)] [Character] [name="咖啡店员"]您好,请问要什么? [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]一杯咖啡,谢谢。 [Dialog] [character] [name="咖啡店员"]这里的咖啡味道浓厚,或许您会觉得苦涩难咽,这碟蜜渍椰枣送给您,喝完可以吃一个。 [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]谢谢你,我不怕苦。 [name="铅踝"]小姐,可以问下这镇子里的医生住在哪里吗? [Dialog] [character] [name="咖啡店员"]呃,东面,顺着喷泉一路向东走就能看到的。您生病了吗? [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]我有一批急救药品,或许有人会想要。 [Dialog] [character] [Delay(time=1)] [character(name="avg_npc_165",fadetime=1.5,blackstart=0.4,blackend=0.9)] [Delay(time=1)] [name="???"]...... [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character] [Delay(time=2)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_black",screenadapt="showall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.51)] [name="铅踝"]在荒地上,万能的货币是药品而不是金钱,消息我已经放出去了,接下来,我需要证明,我值得他们专门为我来一趟。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Delay(time=2)] [Background(image="bg_deserttownN",screenadapt="showall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]居然都到这个点了。 [character] [name="首饰商人"]朋友,你今天可输得有点惨,看这大把的金币,你太太看到一定不会轻易罢休。 [character(name="avg_4062_totter_1#3$1")] [name="铅踝"]只是些小钱而已,怡情所用,无伤大雅。 [character] [name="木材商人"]哈哈哈,我们就是喜欢你这样阔气的朋友。 [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]所以,你们还要再来一局吗? [Dialog] [character] [Delay(time=1.5)] [character(name="avg_npc_165",fadetime=1.5,blackstart=0.4,blackend=0.9)] [Delay(time=1)] [name="???"]...... [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character] [Delay(time=2)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_black",screenadapt="showall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.51)] [name="铅踝"]周三一早,果不其然,我居所的窗下出现了陌生的脚印,虽然有被掩盖,但手法并不专业。 [name="铅踝"]哈伦先生,你打过猎吗? [name="铅踝"]动物有自己的领地,在领地内觅食、嬉戏、巡视都有自己的规律。摸准它们的习惯,放置陷阱便成了一件轻松的事。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Delay(time=1)] [Background(image="bg_srgmarket",screenadapt="showall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [name="小贩A"]先生,你这么快就打算要离开了吗? [character(name="avg_4062_totter_1#3$1")] [name="铅踝"]是的,此地盛传的关于荒地劫匪的事让我无法安心,能尽快抽身离开最好。 [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]所以我想向诸位咨询,你们知道还有什么其他的路可以从这里离开吗? [character] [name="小贩A"]实话和你说,先生,走哪条路都没有用,你根本无法躲开他们的突袭,他们准确掌握着你的所有动向。 [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]你们都有被袭击的经历吗? [character] [name="商人B"]上次我的商队从镇子东边的小路出发,想着那群畜生不会注意,但离开不到一小时,就遇到了他们的埋伏。 [character(name="avg_4062_totter_1#5$1")] [name="铅踝"]真是太可怕了,你们中间就没有人侥幸逃过吗? [Character] [name="商人B"]这一个月我们试过无数的道路,无论是偏僻的小径,还是堂皇的大道,只要一踏上路面,就必定会遭遇这些不幸。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [character] [Delay(time=1)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_black",screenadapt="showall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.51)] [name="铅踝"]通过对比这些商队的路线和他们遇到劫匪的地点,我大致确定了这些不法之徒的行动范围。 [name="铅踝"]并找到了几个合适的狙击点,确保我的弓弩射程能够完全覆盖这些地方。 [name="铅踝"]最后我要做的便是驱赶猎物进入陷阱了。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [Delay(time=1)] [Background(image="bg_safehouseoutdoorD",screenadapt="showall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [playsound(key="$dooropenquite")] [character(name="avg_4062_totter_1#1$1",fadetime=1.5)] [delay(time=2)] [name="铅踝"]喂,小子,要不要赚一笔外快? [character] [name="机灵的男孩"]先生,请问您有什么吩咐? [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]我明天就要出远门了,为我准备好十天的淡水和干粮,驮兽要在夜晚来临前喂足粮草,天不亮我就得出发了。 [name="铅踝"]哦,对了,这是你的报酬,四个金币,明天五点我会在镇子的西口等你。 [character] [name="机灵的男孩"]哇,您真是太慷慨了。 [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]从现在开始不要打扰我,我得在出行前补足睡眠,不要傻站着了,快去办事。 [character] [name="机灵的男孩"]好好,没问题,我做事包您满意。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164")] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_deserttownD",screenadapt="showall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]其实,做这些事情只需要两个金币,但我多给了一倍。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=1)] [name="铅踝"]这个年纪的孩子,多赚一笔难免四处炫耀。他告诉的人越多,我的目标就越容易达成。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]所以你昨天并没有在睡觉吗? [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]不,我确实睡了很长时间,第二天用眼睛,我得保持充足的精力。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"](喝了一口酒) [name="落魄商人"]居然......就是这样。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]听起来你好像很失望。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]是的,我以为我能听到的,是一个传奇雇佣兵的惊世传说,但是听下来感觉更像我老婆拿给我的商业计划书,很详细,却也很乏味。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=1)] [name="铅踝"]好的计划不应该有太多的起伏,越稳妥越好。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]她也这么说!她甚至和你一样,随身带着一个笔记本来记她的想法。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]我觉得这个习惯很不错,人相信什么都不能相信自己的破记性。那她现在呢? [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]被劫匪一刀砍掉了脑袋......我记得刚找上你的时候就告诉你了。 [character(name="avg_4062_totter_1#2$1",name2="avg_npc_164",focus=1)] [name="铅踝"]......抱歉,我忘了。 [character(name="avg_4062_totter_1#2$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]没关系,至少现在她不用再为做计划书而烦恼了。要不是我当初强拉她掺和进自己的生意,她现在应该会做个诗人吧。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]嗯,诗人是个不错的职业,挺安全。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]...... [name="落魄商人"]我说实话会冒犯你吗?和你聊天让我感觉不太舒服。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=1)] [name="铅踝"]没事,很多人都这么说,我很感激那些只是嘴上说说的人,有更多的人他们会直接动手。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]理智告诉我,我应该说点什么安慰你,但是很遗憾,我的情感不容许。 [character(name="avg_4062_totter_1#9$1",name2="avg_npc_164",focus=1)] [name="铅踝"]我很抱歉...... [character(name="avg_4062_totter_1#9$1",name2="avg_npc_164",focus=2)] [name="落魄商人"](摇头)唉,算了。 [name="落魄商人"]我能看看你的笔记本吗? [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]哦,好的,请。 [Dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [characteraction(name="left", type="move", xpos=15, fadetime=0.3, block=true)] [Blocker(a=0, fadetime=0.2, block=true)] [characteraction(name="left", type="move", xpos=-15, fadetime=0.3, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]嚯,这么大的字。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]我的眼睛有点小毛病,近处的事物反而没有远处的看得清晰。 [Dialog] [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164")] [playsound(key="$d_avg_paper2")] [Delay(time=1.5)] [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]似乎,你很仔细地规划了生活里的每一件事。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=1)] [name="铅踝"]是的,有个框架,遇到麻烦了就不会手忙脚乱。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=2)] [playsound(key="$book_close")] [name="落魄商人"](合上本子) [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]唉,你这样的人,一定将一切都牢牢攥在手心里,一点差错也不会有,一丝偏移都不会有。 [name="落魄商人"]想必你的人生肯定是在你的掌控下一帆风顺,不会突然有一天就陷入一无所有的境地。 [name="落魄商人"](灌了一大口酒) [character(name="avg_4062_totter_1#11$1",name2="avg_npc_164",focus=1)] [name="铅踝"](不安地摩挲着杯把) [name="铅踝"]不是的...... [character(name="avg_4062_totter_1#11$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]不是什么? [character(name="avg_4062_totter_1#11$1",name2="avg_npc_164",focus=1)] [name="铅踝"]没有,我的人生里从来就没几件事能在我的掌控之中。 [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=1)] [name="铅踝"](轻抿一口酒) [character(name="avg_4062_totter_1#3$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]可怜的家伙。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]请别这么说我。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]不,我在说我自己。 [name="落魄商人"](拿起杯子一饮而尽) [name="落魄商人"]结账吧,我得走了。嘶,我身上的钱呢......啊,我都忘了,已经全部支付给你了。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]让我来结吧。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]谢谢。 [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=1)] [name="铅踝"]要不这些金币你拿走吧,以后身无分文怎么办? [character(name="avg_4062_totter_1#1$1",name2="avg_npc_164",focus=2)] [name="落魄商人"]哈,那些你留着吧,我应该用不到了。 [Dialog] [character(name="avg_4062_totter_1#1$1",name2="char_empty",fadetime=0.5)] [playsound(key="$bodyfalldown1")] [stopmusic(fadetime=1)] [CameraShake(duration=0.3, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=2)] [character(name="avg_4062_totter_1#1$1",name2="char_empty",focus=1)] [name="铅踝"]你喝醉了。 [Dialog] [character(name="char_empty")] [characteraction(name="middle",type="move",ypos=-300,fadetime=0.1)] [name="落魄商人"]啊,不用管我,我能自己站起来。拜拜了,朋友。 [Dialog] [characteraction(name="middle",type="move",xpos=-10,ypos=60,fadetime=1.2, isblock=true)] [character(name="avg_npc_164",fadetime=1.5)] [characteraction(name="middle",type="move",xpos=10,ypos=60,fadetime=1.2, isblock=true)] [characteraction(name="middle",type="move",xpos=-10,ypos=60,fadetime=1.2, isblock=true)] [characteraction(name="middle",type="move",xpos=10,ypos=60,fadetime=1.2, isblock=true)] [characteraction(name="middle",type="move",xpos=-10,ypos=60,fadetime=1.2, isblock=true)] [Delay(time=2)] [playsound(key="$d_gen_walk_n")] [character(fadetime=1.5)] [Delay(time=1.7)] [name="落魄商人"]♪白昼消逝前,我伸臂揽她入怀♪ [name="落魄商人"]♪她浅紫色的面纱下,茉莉香气暗暗氤氲♪ [name="落魄商人"]♪那片柔软的双唇将带我离开♪ [name="落魄商人"]♪去往永恒的故园♪ [name="落魄商人"]♪那一刻的阵痛,终结我的一生♪ 酒醉的商人迎着从地平线升起的朝阳,拖着蹒跚的步伐渐渐步入那片火红色的巨轮,他的背影义无反顾,就像投入恋人炙热的怀抱。 沙漠里干燥的风将他的歌声温柔地裹上细沙,妥善保存,然后送至下一个旅人的喉间。 [character(name="avg_4062_totter_1#1$1")] [name="铅踝"]♪路易萨,我心里的路易萨♪ [character(name="avg_4062_totter_1#3$1")] [name="铅踝"]♪带我归家,有你相伴,我别无所求♪ [name="铅踝"]♪路易萨,我梦里的路易萨♪ [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Delay(time=1)] [Background(image="bg_snow_2",screenadapt="showall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [playMusic(intro="$distressed_intro", key="$distressed_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [name="低沉的男声"]虽然很难说出口,但是托特尔,我们只能将你安置在这里了。 [name="低沉的男声"]我们的队伍将继续北上,因为脚伤,你无法跟上我们的速度。 [character(name="avg_4062_totter_1#5$1")] [name="铅踝"]你要把我丢在这里吗? [character] [name="低沉的男声"]这里靠近雪境,雪景很美。 [character(name="avg_4062_totter_1#7$1")] [name="铅踝"]你打算把我丢在这里,对吗? [character] [name="低沉的男声"]我会给你留下一笔钱,离这不远有个村庄,你可以换些生活必需的东西。 [character(name="avg_4062_totter_1#4$1")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="铅踝"]你他妈别再绕圈子了!回答我! [character] [name="低沉的男声"]托特尔,我...... [character(name="avg_4062_totter_1#7$1")] [name="铅踝"]安,告诉我,你也是这么想的吗? [character] [name="冷静的女声"]别这样,你也清楚不是吗?队伍不可能为了你放慢脚步,我们都有任务需要完成。 [character(name="avg_4062_totter_1#7$1")] [name="铅踝"]所以你们都要丢下我,是吗? [character] [name="冷静的女声"]你已经不是孩子了,闹脾气最不是个办法。 [character(name="avg_4062_totter_1#3$1")] [name="铅踝"]这不是我们当初约定好的,安。 [character] [name="冷静的女声"]谁都料不到未来的事......托特尔。来年春天,或许我们会返回,或许那时情况又会不一样,别太丧气。 [character(name="avg_4062_totter_1#7$1")] [name="铅踝"]哈,那你们会来吗? [character] [name="冷静的女声"]...... [character(name="avg_4062_totter_1#11$1")] [name="铅踝"]......好,我知道了。 [character] [name="低沉的男声"]...... [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_deserttownD",screenadapt="showall")] [character(name="avg_4062_totter_1#3$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [name="铅踝"]♪路易萨,我心里的路易萨♪ [name="铅踝"]♪带我归家,有你相伴,我别无所求♪ [name="铅踝"]♪路易萨,我梦里的路易萨♪ [name="铅踝"]♪我将永远等候你......♪ [name="铅踝"]♪......的到来♪ [name="铅踝"](拿起杯子一饮而尽) [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="bg_safehouseoutdoorD",screenadapt="showall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=2)] [playsound(key="$d_gen_walk_n")] [character(name="avg_4062_totter_1#1$1",fadetime=1.5)] [Delay(time=2)] [name="铅踝"]钥匙,钥匙在哪里? [multiline(name="铅踝")]是这把吗? [PlaySound(key="$d_avg_clothmovement", volume=1)] [characteraction(name="middle", type="move", xpos=5, fadetime=0.3, block=true)] [Blocker(a=0, fadetime=0.2, block=true)] [characteraction(name="middle", type="move", xpos=-5, fadetime=0.3, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [multiline(name="铅踝")]不对,开不了,不是这把。 [Dialog] [Dialog] [name="铅踝"]是这把? [Dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [characteraction(name="middle", type="move", xpos=5, fadetime=0.3, block=true)] [Blocker(a=0, fadetime=0.2, block=true)] [characteraction(name="middle", type="move", xpos=-5, fadetime=0.3, block=true)] [Blocker(a=0, fadetime=0.5, block=true)] [character(name="avg_4062_totter_1#6$1")] [name="铅踝"]不是......不开了,就这样吧。 [Dialog] [character(fadetime=1.5)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [name="铅踝"](席地坐下) [Delay(time=0.8)] [name="铅踝"]......几点了,约定好的时间应该快到了,就在门外等着好了。 屋檐在高温的沙地上投下一片阴影,隔绝了炎热的空气与酷辣的阳光,将铅踝蜷起的身体纳入阴影。 在一阵和风中,铅踝的眼皮再也支撑不住,紧紧地合上了。 背靠着门框,他在一片酣梦中安睡。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=1)] [Character] [Background(image="bg_safehouseoutdoorN",screenadapt="showall")] [Delay(time=3)] [PlaySound(key="$drift", volume=0.6)] [Delay(time=2)] [name="???"]铅踝先生,铅踝先生,醒醒! [Dialog] [name="铅踝"]嗯......啊!怎么了? [Dialog] [character(name="avg_npc_012")] [name="???"]我是来接你的干员,对不起,来的路上飞行器遭遇了沙暴,所以延误了,你没有等很久吧? [Dialog] [Delay(time=1)] [playMusic(intro="$warm_intro", key="$warm_loop", volume=0.6)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [character] [PlaySound(key="$d_avg_clothmovement", volume=1)] [character(name="avg_4062_totter_1#8$1",fadetime=1.5)] [Delay(time=2)] [name="铅踝"](站起来拍拍裤子上的土)没有没有,你来得正好。 [character(name="avg_npc_012")] [name="罗德岛干员"]可我看你都睡着了...... [character(name="avg_4062_totter_1#10$1")] [name="铅踝"]我只是小睡一阵,刚刚才出门,没有睡很久。 [character(name="avg_npc_012")] [name="罗德岛干员"]呃,你......为什么在笑? [character(name="avg_4062_totter_1#8$1")] [name="铅踝"]我笑了吗? [name="铅踝"](摸摸自己的嘴角) [name="铅踝"]真奇怪,我为什么笑了? [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [Character] [Image]